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BIO

As a 3D environment artist and visual effects artist, my job is to use modeling, texturing, and lighting techniques to bring worlds to life. Currently, I work for Texel as an Unreal Engine Specialist, I help create visually stunning automotive experiences. I'm proficient in various 3D packages, including Cinema 4D, Substance, Unreal, Davinci, Photoshop, and Zbrush. I enjoy working with creative and driven teams that help me push the boundaries of digital art, and I'm always eager to learn and research the newest techniques for asset creation.
SKILLS

Ramone Gammage

Unreal Engine

Cinema 4D

Photoshop

Illustrator

Substance Painter Nuke

Davinci Resolve
Zbrush

Houdini

Marvelous Designer

Contact
EDUCATION

BFA Digital Animation

VFX Certification

Contact Me

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