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BIO
As a 3D environment artist and visual effects artist, my job is to use modeling, texturing, and lighting techniques to bring worlds to life. Currently, I work for Texel as an Unreal Engine Specialist, I help create visually stunning automotive experiences. I'm proficient in various 3D packages, including Cinema 4D, Substance, Unreal, Davinci, Photoshop, and Zbrush. I enjoy working with creative and driven teams that help me push the boundaries of digital art, and I'm always eager to learn and research the newest techniques for asset creation.
SKILLS
Ramone Gammage
Unreal Engine
Cinema 4D
Photoshop
Illustrator
Substance Painter Nuke
Davinci Resolve
Zbrush
Houdini
Marvelous Designer
Contact
EDUCATION
BFA Digital Animation
VFX Certification
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